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Cargo (video game)

Cargo: Starting a New Game

2008-2012

Blender, Inkscape, The GIMP

Cargo lives on a quiet island, working as a postsnail. She is excellent at her job. She has been known to sleep in a little, but no one really expects fast deliveries. Life is good - until one day, when things start disappearing from the island. Now, she must take part in a desperate race to get back the things that were stolen.

Take part in the adventure, exploring the world from a snail's point of view! Solve puzzles and collect items to work your way to the top of the tree, where the nefarious Bird awaits.

Cargo is a 3D adventure game about a snail who has been robbed. The player controls Cargo, exploring the environment from a snail's point of view. The snail integrates tightly with the environment; wrapping around objects, clibing walls, and brushing grass out of the way.

Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-Share Alike 2.5 Australia License.

Dungeon Demo

2010

Blender, Inkscape, The GIMP

A demo release of Cargo. This release won second prize in the 2010 Blender Game Competition. You can download and play the demo from my blog.

Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-Share Alike 2.5 Australia License.

Cargo: Modelling test

Cargo: Modelling test

2008

3D Studio Max, The GIMP

A concept model for Cargo. It was modelled and textured over two days.

Creative Commons LicenseThis work was created in a trial copy of software. Therefore it is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Australia License.