Cargo Minigames for Blender Game Competition 2010
I’ve been working on the epic* adventure game Cargo for almost two years now. It’s starting to reach a point where I can slot the pieces together to make levels. And just in time, too! I aim to enter in the Blender Game Competition 2010, and the deadline is the end of February. So far I have made one level for it (screenshot above). It is basic but fun, and it shows off the scripts and physics fairly well. Now I need to polish up some of the graphics, add a menu screen, and hopefully some more levels. Full steam ahead!
* ;)
Categories: Games

Sounds Great! Playing as a snail sounds surprisingly fun. You would be surprised how far a little creativity can get you. I’ll definitely download this game when it’s ready.
God bless.
agaly: Thanks for the encouragement! Sorry I didn’t write back earlier – I was so busy making my game. But I know that’s no excuse, because I see you have made one too!