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Archive for February, 2010

Cargo submitted to game competition

February 28th, 2010 alex 3 comments

Behold, Cargo makes his first public appearance!

Get it here

You’ll need Blender 2.49b to run the game. After downloading and installing Blender, you can start the game by double-clicking on Dungeon.blend or running blender Dungeon.blend. More information is available in our old and trusted companion README.txt.

Edit: The game has been tested on GNU/Linux and Windows. In theory it should work on Mac as well.

Screenshot of Cargo approaching the water churning room.

Cargo in the water churn room.

I have been working non-stop for the last few weeks getting Cargo ready for submission to the Blender game competition. It was a sprint to the finish line but now it is finally submitted! Having a deadline to work towards has really helped me to prioritise and determine the features that are most important. Friends testing the game was a huge help, too – thanks guys!

The submission can be viewed on the Bullet wiki.

And now I can sleep.

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New bike!

February 17th, 2010 alex 1 comment

My poor bike of 14 years died last week. I had managed to crack both chain stays.

Close-up of the crack in the chain stay

The crack is on the left, just next to the bracket. Another crack is on the far side.

I had been riding it a lot recently, but I probably didn’t ride it as much as I should have over the years – and certainly not enough off-road. Still, I guess it was just metal fatigue that caused it. On the bright side, I now have a shiny new bike:

Photo of my new bike leaning against my banana tree.

My new bike. This one is a darker shade of yellow.

At first, when I tried it out at the shop, it felt very strange. It was like I was too close to the handlebars. But I put it next to a few other frames, and they had roughly the same dimensions. After a few more test rides it started to feel pretty good, and it was ridiculously cheap (on special), so I bought it! After adjusting the position of the handlebars and seat it’s feeling a lot more like my old bike. It’s comfortable except for the seat, which is as hard as a rock. I put my old pedals on it too, breaking an Allen key in the process.

Viva la new bike!

Edit: for those interested, it’s a Scott Sub 30. Those are the default pedals in the photo; I replaced them with SPDs.

Categories: Uncategorized Tags:

Cargo Minigames for Blender Game Competition 2010

February 4th, 2010 alex 2 comments
Screenshot of the first minigame level

Screenshot of the first minigame level

I’ve been working on the epic* adventure game Cargo for almost two years now. It’s starting to reach a point where I can slot the pieces together to make levels. And just in time, too! I aim to enter in the Blender Game Competition 2010, and the deadline is the end of February. So far I have made one level for it (screenshot above). It is basic but fun, and it shows off the scripts and physics fairly well. Now I need to polish up some of the graphics, add a menu screen, and hopefully some more levels. Full steam ahead!

* ;)

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