Behold, Cargo makes his first public appearance!
Get it here
You’ll need Blender 2.49b to run the game. After downloading and installing Blender, you can start the game by double-clicking on Dungeon.blend or running blender Dungeon.blend. More information is available in our old and trusted companion README.txt.
Edit: The game has been tested on GNU/Linux and Windows. In theory it should work on Mac as well.

Cargo in the water churn room.
I have been working non-stop for the last few weeks getting Cargo ready for submission to the Blender game competition. It was a sprint to the finish line but now it is finally submitted! Having a deadline to work towards has really helped me to prioritise and determine the features that are most important. Friends testing the game was a huge help, too – thanks guys!
The submission can be viewed on the Bullet wiki.
And now I can sleep.
My poor bike of 14 years died last week. I had managed to crack both chain stays.

The crack is on the left, just next to the bracket. Another crack is on the far side.
I had been riding it a lot recently, but I probably didn’t ride it as much as I should have over the years – and certainly not enough off-road. Still, I guess it was just metal fatigue that caused it. On the bright side, I now have a shiny new bike:

My new bike. This one is a darker shade of yellow.
At first, when I tried it out at the shop, it felt very strange. It was like I was too close to the handlebars. But I put it next to a few other frames, and they had roughly the same dimensions. After a few more test rides it started to feel pretty good, and it was ridiculously cheap (on special), so I bought it! After adjusting the position of the handlebars and seat it’s feeling a lot more like my old bike. It’s comfortable except for the seat, which is as hard as a rock. I put my old pedals on it too, breaking an Allen key in the process.
Viva la new bike!
Edit: for those interested, it’s a Scott Sub 30. Those are the default pedals in the photo; I replaced them with SPDs.

Screenshot of the first minigame level
I’ve been working on the epic* adventure game Cargo for almost two years now. It’s starting to reach a point where I can slot the pieces together to make levels. And just in time, too! I aim to enter in the Blender Game Competition 2010, and the deadline is the end of February. So far I have made one level for it (screenshot above). It is basic but fun, and it shows off the scripts and physics fairly well. Now I need to polish up some of the graphics, add a menu screen, and hopefully some more levels. Full steam ahead!
* ;)