Cargo Returns
For the past year or so I’ve been working on making a video game. Actually that’s a lie: I made the first prototype for this game seven years ago. Back then I got the basic mechanics working for the player character, but I had no story to go along with it, and therefore no game.
This time I made exactly the same mistake, spending a few months getting the character’s motion working well before I had any idea where the game would go. But it has worked out well: the game play was interesting enough to inspire a friend to help with the script (hi Lara :) and now it’s well on the way. It’s being created in Blender.
Cargo is a 3D adventure game. You play a snail who is on a mission to whoa! No spoilers just yet. But you can get an idea of the basic game play from the screenshot above: Cargo (the snail) can crawl on almost any surface and wraps around objects. The motion is fluid and quite engaging. A little too engaging: development is slow because I spend half of my time just playing the game. In fact, I think I might have a go now.
